Thursday, March 19, 2026
BassBass Lessons

Studio Time S02 EP04 – Serum Hacks


Some new tricks I’ve found in Serum! 🙂
Patreon: https://www.patreon.com/virtualriot

00:00:00 – Intro

00:01:12 – Crazy FM Patches
00:05:40 – PIGMENTS Wavetables
00:12:09 – Selfmade PIGMENTS style Wavetables
00:15:02 – Remap Fun
00:21:10 – DOGGO BREAK
00:21:31 – Fake Reverb & Delay

00:26:07 – Outro

99% of things shown in this tutorial are available for download on my Patreon! I’m saying 99% cause I’m so scatterbrained I might have forgotten something and if you comment about it, I’ll rectify any mistakes! 🙂

#Studio #Time #S02 #EP04 #Serum #Hacks

Originally posted by UCVtJOq_ziepf5MpjsTWxJeg at https://www.youtube.com/watch?v=Kll57i79WZg

39 thoughts on “Studio Time S02 EP04 – Serum Hacks

  • coming back a year later after Stealing Fire, seeing the 2nd drop bass of Stealing Fire is so cool, recognizing the sound str8 away too

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  • watching you experiment and explain the mechanics of sound design is beyond inspiring. iv'e never understood sound more on a fundamental level. keep up the incredible videos man, you're as inspiring a teacher as you are an artist

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  • If you want to know more about the bit stuff, it's called Coherent Detection in Digital Communication Systems. The sub-topics are Phase-Shift Keying, Frequency-Shift Keying, and Amplitude-Shift Keying.

    I also noticed that Serum allows for entering of formulas into the Oscillator Table Editor…you might be able to plug in some related to digital communication theory. Not sure if anything cool will pop out. I'm gonna give it a try.

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  • It's funny, what you're doing with the self-made pigments wavetables is something that's used in digital communication theory to allow for processors to be able to discriminate bits.

    So when you have the 4 wave forms smashed together into one waveform, the first one could be 00, the second 01, the third 10, and the fourth 11.

    You could sequence them to create a larger string, you can go second waveform x3, third waveform x1, second x2, first x1 and third x1 would get you 01010110 01010010. Which translates to VR using standard ASCII format.

    YOU CAN LITERALLY USE WAVEFORMS TO ENCODE YOUR NAME IN A SOUND. and not just your name, you can encode any message you want to.

    The cool thing is, you can make the binary representation of the bits any waveform you want so long as the wave form is a consistent representation for the same bits.

    Virtual Riot would come out to the following (using ASCII encoding):

    01010110 01101001 01110010 01110100 01110101 01100001 01101100 00100000 01010010 01101001 01101111 01110100

    Now you can splice that waveform that has the 4 sub-waveforms up into its binary representation mentioned above, and reorganize them in a sequence that would construct your name.

    So with that 4 waveform representation, you basically get 8 bits represented at a time. So you could change the wavetable so that you have 12 frames, and BOOM – you have a sound representation of your stage name.

    Again, you can use any waveform to represent bits. If you had two wave forms instead of 4 – you could only represent 0 and 1. If you had 8 waveforms, you could represent 8 bits with each waveform (you might wanna verify this last point though, I've been out of school for a long time).

    I really enjoy your tutorials – thank you so much for putting this work in. I hope one day we get to meet once I start making some good original music. If that ever happens – nachos and burritos are on me as a thank you.

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  • Virtual Riot you gotta do more serum tutorial … I´m getting way more better on dubstep songs cuz of you… Love you !!

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  • super interesting techniques…thank you for the video. Just a another thing you can do in the wavetable editor that I haven't seen that much on YouTube is the ability to put math formulas into the formula parser (text field in the right bottom corner). I typically use this for creating bells. I discovered several formulas for theses sounds, but one really clean is the following formula :
    [sin(x*pi*15)/tan(x*pi*33)]

    After that just put this Osc one Octave down, put a sine/triangle as second Osc and the standard Env Shape / Low Pass for pluck sounds and you got yourself a super clean and organic Bell sound.

    PS:
    with the formula above you can exchange the "sin" and/or "tan" into other trigonometric function (e.g. cos). And you can edit the two numbers (for more useful results the first should be smaller than the second one).

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  • Dude I’ll say it again, like I do every single time I see a video, VR is the best music producer to walk this earth, full stop. He just understands what he’s doing. A lot of producers just tweak shit till it slaps, this dude KNOWS why he’s doing what he’s doing, why it works, what it affects, why it affects it, why the outcome he gets is the way it is. Never ceases to blow my mind. You’re the best dude!

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  • ‼️Selling my signed virtual riot keyboard on mercari because my life just hit it’s an Arturia MK2 keyboard

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  • Please, make a tutorial on creating a sound like in the live intro on LostLands. I think many will be interested to hear about the creation of pads and other atmospheric scenes. Love You and Your Tutorials So Mush

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  • There should be a discord. Or a private patreon discord. Cause honestly I just wanna share my knowledge and figure out crazy sounddesign together

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  • Kind of a dumb request, but could you do some tutorials on some older brosteppy sounds? Like some of the bass shots and growls from your heavy bass design sample pack, or just some older heavy brostep sounds in general

    I realize a request like is probably kind of a patreon sort of thing so understandable if you dont do this

    Fun watch as always regardless though!!

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  • I love you but the sock on the microphone is rly making watching the vid hard for me

    and yes i know thats my problem

    just rly dont like feet

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  • When you made the first Serum pack I got the idea from you to use Remap. I made a pack and released it with Total Samples in a few months as well lol

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  • These are super interesting techniques!! Thanks for sharing! Definitely gonna explore the possibilities myself!!

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